Quick Overview
Prototype is simply a great game. It is based in New York City during an outbreak of a lethal virus, and the prototype of this virus, Alex Mercer, is trying to find out why he is the way he is.
You start off with a few basic powers, running, jumping, and punching. As you progress through the game by completing missions, you earn EP or Evolution Points. You use these points to upgrade Alex Mercer, into a more agile, aggressive and accurate weapon. You can also gain EP by consuming people, completing side missions, or simply killing the hell out of the city. That’s another great thing about this game, the ability to “consume” innocent civilians of the city, to boost your health, and/or disguise yourself from the primary enemy, the military.
As you progress through the game, you have the opportunity to learn about what happened to you. The game cleverly does this buy putting in Web of Intrigue characters. These are individuals who know a little bit about what happened to you, and give you the ability to piece together exactly what happened. Another great thing about the game play of this game, is you have the ability to perform devastator attacks. These are large scale attacks which simply focus on destroying/disabling all enemies within range of the attack. One of my favourites is the Tendril Barrage, a complete genius attack where thousands of tendrils fire out of Alex, and consume/disable all living enemies within range.
As you expect with most games, more difficult enemies are introduced, more difficult scenarios are introduced, and it gets harder to upgrade. Obviously, you can do all the side missions (or events) and get EP that way, or you can just plough through the game with little upgrades and show yourself how awesome you really are.
Negatives
I only really found one negative feature with this game, and that is the inability to consume victims “on the run”. You have to stop, and be susceptible to enemy attacks. If you had the ability to consume a victim in mid-air, or while running up the side of a building, that would be awesome!
Conclusion
Overall, this game satisfied everything I look for in a game, from game-play, to interacting with your surroundings, to being able to at least play with everything in the game. I would give the game a 9.5 out of 10.
